Garments of the Abyss
Garments of the Abyss | |
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Creator | Blackscale the Wise |
Information | |
Type | Dragon Relic - Armor |
Size | Adjustable to the wearer |
Special Traits | Strengthens and stabilizes user's magical capabilities and reinforces their will against all psyche attacks |
Wielders | Samantha Voidscythe |
Garments of the Abyss are a set of clothing equipment that is woven with the very fabric of the world Ether. They were infused specifically for a task of defending the wielder of Shield of the Righteous from influence of the various magics and spells but especially cosmos on the wielder's mind. Unfortunately they were delivered too late to the shield owner and soon enough the original wielder had succumbed to their affliction. With that done the garments were collected and delivered back to Dragonhearth where they were purified from the cosmos influence and kept there for years to come.
At some point, as with many relics, even the Garments have disappeared from Dragonhearth, finding themselves in hands of poor merchant that would sell them for a small fortune. After that they switched hands multiple times till Beatrice Forestwolf stole them and then sold them herself. After that they only switched the owner few more times before ultimately landing in Blackie's collection where he kept them for safekeeping and his research into Samantha's affliction, believing these could help with fulfilling a ritual that he was preparing with Samantha to clear her from the cosmic taint and let her live a normal life.
Unfortunately things haven't went as planned and so Samantha ended up being changed due to the ritual while unable to purify herself from the curse, finding it too intricately woven with her soul. With that the garments remain now in her possession to strengthen her re-invigorated will and skills as she felt clarity regarding the current situation.
Appearance and Powers
The Garments consist of few pieces of exceptional magitech quality.: Pair of boots, pants, belt, vest, arm accessories, gauntlet, gloves, neck cover and a mask. Each of these pieces is imbued with tremendous amount of raw magic in it to serve as the main defense mechanism for magical and physical attacks. The pieces are fully elastic and adapt to the wielder's body due to the use of its material and magic used in it, making them fully versatile but also limited to maximum size of the wielder, making it impossible for a moderately big feral beast being able to wear it. A Stervera or Urson may struggle with being able to wear it properly and gain full protection and capabilities from it.
The Garments themselves do not contain any special active ability but instead serve as a conduit for wielder's power. They serve to protect their mind and body from harm while empowering spells they unleash unto allies or enemies. Due to their original purpose they are exceptionally potent when channeling cosmos magic through the wielder's body, keeping them safe while being dangerously close at risk of being corrupted. Standard tear and wear does not apply to the armor itself as it also has auto-regenerative capabilities and can regain its original shape should it be somehow severely damaged and even torn into bigger pieces.