Monster
Monsters are lifeforms that often act hostile towards other non-Monsters. Many different monsters live in Auria, proving that the world can be dangerous if one is unprepared as there is no place outside of towns of cities that can truly be safe from them. Some monsters were specifically created by the Gods to act as challenges or trials for their Mortal creations.
Monsters are not beings made from the Cosmos but rather they were created by the Gods and placed upon Auria to act as trials for Mortalkind to prevail over.
Some monsters are able to be peaceful too, unless provoked.
Cerberon
Rank: ★★★★☆☆☆☆☆☆
Planets: Grukoor, Gwynbrenon, Imperia, Wyrmeron
Regions: Volcanic, Deep Caves
Monstrous dogs borne from flame, the Cerberon are ferocious multiheaded creatures that hunts with unrivalled vigour.
Elemental
Rank: Any
Planets: Any (Based on Element)
Regions: Any (Based on Element)
Elementals are beings made out of pure Elements which serve as a majority in the Divine Army of the Gods. Many of them have been spawned upon Auria so that they may hone their abilities against Mortalkind as well as pose a constant threat to them.
Goblin
Rank: ★★☆☆☆☆☆☆☆☆
Planets: Any
Regions: Any
Goblins are simple creatures that are known for causing trouble for others. They tend to gather in tribes which forces the Kingdoms to quickly dismantle them, lest they become a bigger nuisance. They are adaptable and possess some sort of innate luck factor.
Gooy
Rank: ★☆☆☆☆☆☆☆☆☆-★★★☆☆☆☆☆☆☆
Planets: Any (Based on Element)
Regions: Any (Based on Element)
Known as the basic of all basics when it comes to monsters, a normal Gooy poses no threat as it slowly moves towards its prey to try and consume it. Gooys infused with the element of fire, water, wind or earth are considered a step above in threat as they introduce new elemental properties into combat. Life Gooy and Death Gooy are exceptionally rare!
Harpy
Rank: ★★★★☆☆☆☆☆☆-★★★★★☆☆☆☆☆
Planets: Grukoor, Gwynbrenon, Wyrmeron
Regions: Forests, Mountain Peaks
To some Harpies are cursed Avari, to others they are children of the skies - Whatever their origins, Harpies are always ferocious half-bird humanoids that hunt with sharp talons and earpiercing voices. They can also gather in flocks led by a Matriarch.
Khuwar
Rank: ★★★★★★★★★☆
Planets: Any
Regions: Caves
These mythical half-man, half-feline creatures are as mysterious as they are powerful. With venomous bite and magical dominion, a Khuwar etches itself into the annals of mythology as a formidable beast worthy of worship.
Leviathan
Rank: ★★★★★★☆☆☆☆
Planets: Any
Regions: Any Large Body of Water, Skies, Underground
The children of the legendary Wyrms can be a force to be reckoned even at an early age. Natural-born killers, the Leviathans can move across land, through the seas and even fly across the sky with relative ease to chase down prey. Their young age makes them extremely aggressive which only tampers down as they age, gaining in intelligence to offset the loss in anger.
Mimic
Rank: ★★★☆☆☆☆☆☆☆
Planets: Any
Regions: Any
Creatures made from magic by a mad sorcerer of eld, Mimics live to torment unsuspecting and vulnerable Mortals by disguising themselves as everyday containers like chests, crates and barrels, waiting for their prey to get close before devouring them. Thankfully, Mimics are not lethal and simply yearn to leech the Ether out of their victims and then spit them out later feeling weaker.
Materia
Rank: ★★★★★★★☆☆☆-★★★★★★★★★☆
Planets: Any
Regions: Any
Spawned from the remains of expired Gooy remains, the Materia is an amalgamation of primal instinct that can change its shape at will to always adapt to the circumstance. They are incredibly tough and fighting against one requires exploiting its elemental weakness. A special note should be made of the Chromatic Materia, a variant that has absorbed all six elements into itself, causing it to be even stronger!
Pahar Edaar
Rank: ★★★★★★★★☆☆
Planets: Saberos
Regions: Cities, Temples
The Pahar Edaar are mechanical constructs built by the Vishaali and fuelled by magic to defend their holy cities. They are hostile towards unwanted intruders, punishing foes with a flurry of attacks and a barrage of spells.
Siren
Rank: ★★★★★☆☆☆☆☆
Planets: Voi'Runil
Regions: Damp Caves, Marshes, Oceans
Sirens are half-humanoid, half-tentaclemass monsters that use their charms to lure unsuspecting enemies into their grasp so that they may suffer a fate consumed by the maw that awaits under the Siren.
Teracetus
Rank: ★★★★★★★★☆☆
Planets: Any
Regions: Any Large Body of Water
Teracetus are giant underwater monsters with long tails and massive arms, sometimes coming out of water to hunt for prey on land. They are prominently used for war by some Lamian kingdoms and worshiped as gods by others.
Treant
Rank: ★★★☆☆☆☆☆☆☆
Planets: Any
Regions: Natural
These living treefolk wander the untamed wilderness tending to nature's growth. With magic at their disposal, Treants attack any who they deem a threat towards nature.
Werewolf
Rank: ★★★★☆☆☆☆☆☆
Regions: Forests and Caves
Wolfen who have succumbed to the primal urges within themselves slowly transform into Werewolves, causing them to lose their mortal minds and enter a state of endless bloodlust.
Wyrm
Rank: ★★★★★★★★★★
Planets: Any
Regions: Any Large Body of Water, Skies, Underground
Each known by name with many legends spun in their reverence, the Wyrms are legendary creatures said to be the progenitors of Dragons. They are massive flying serpents that can burrow underground, swim through an ocean or fly across the sky. Only a handful of Wyrms exist but should one come across one, doom is certain to follow.
Yeti
Rank: ★★★★★☆☆☆☆☆
Planets: Gwynbrenon, Imperia, Serena, Wyrmeron
Regions: Caves, Forests, Hillscapes, Marshes, Mountains
The Yeti is both a noble creature and a ferocious one. They live peacefully for most of their lives, existing in tribes of other Yetis until they come to an age where they grow feral and turn into vicious, mindless beasts.
Ydnesuur
Rank: ★★★★★★★★★★
Planets: Any
Regions: Natural
Hailed in Elven legends as the aspects of nature, Ydnesuur are giant treefolk that inhabit flourishing natural regions and protect it with all their might. Though they are colossal and capable of annihilating trespassers, they are also wise beyond eternity and only lash out at those who show no true respect to nature.